This is the McLaren Ultimate Vision Gran Turismo, the carmaker’s entry in the Vision Gran Turismo project organised by game creator, Kazunori Yamauchi. You’ll get to take the virtual race car out for a spin in the upcoming Gran Turismo Sport, but don’t expect it to be prototype for a future McLaren model.

The futuristic design you see here has some function to it, with McLaren claiming every single line and detail has a purpose. This approach works with advanced active aerodynamic technology called ‘Integrated Active Aero’, which opens tiny aperture covers around air inlets on key surfaces during cornering to create drag and generate downforce, rather than moving the surfaces altogether.

The company says this reduces the number of moving parts (like motors to work an active rear wing), making the approach less complex and cumbersome. In fact, the car has a virtual kerb weight of just 1,000 kg, thanks to a structure and body made out of carbon-fibre.

Since the car exists in a world where anything is possible, the teardrop cabin features an innovative approach to seating – the driver is positioned forward and centrally in the chassis, but also lying on their front, almost like a motorcycle riding position.

Propulsion is provided by a hybrid powertrain, which is made up of a 4.0 litre twin-turbo V8 and electric motors on each of the front wheels. This provides all-wheel drive and more notably, a system output of 1,150 PS and 1,275 Nm of torque. To slow down, centrally mounted carbon-ceramic disc brakes allow the driver to monitor brake temperatures during racing, and helps reduce unsprung mass.

The McLaren Ultimate Vision Gran Turismo is a stunning looking car. The design form communicates exactly what the car’s mission is and what its intentions are: it’s the ultimate expression of the McLaren design pillars and principles we have already established, futured into the 2030s,” said Rob Melville, design director at McLaren Automotive.